ติดต่อรับทำ Flash Animation

Ct:Kitipong( L ) flash_famous@hotmail.com
ช่วยเตรียมรายละเอียดงานหรือเนื้อหางานที่จะทำให้ด้วยนะครับ
ส่งเมล์มาให้ตีราคาก่อนนะครับผม ส่วนเบอร์โทรศัพท์เดี๋ยวจะติดต่อไปทีหลังครับ

หรือติดต่อ www.cartoon2d.com เจ้าเดียวกันครับ


งาน cartoon animation ราคางานทำใหม่เริ่มต้นที่ 2000-3000 นะครับ ถ้าหลายๆนาทีจะคิดตามรายละเอียดให้ครับ หรือถ้ามีรายละเอียดงานส่งมาให้ตีราคาก่อนได้ครับผม (งาน start ที่หลัก พันนะครับผม ^ ^)

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Port CAI

Search Engine Optimization

Adobe Flash is

Written by kiti SEO on 17.5.09

Adobe Flash (previously called Macromedia Flash) is a multimedia platform originally acquired by Macromedia and currently developed and distributed by Adobe Systems. Since its introduction in 1996, Flash has become a popular method for adding animation and interactivity to web pages. Flash is commonly used to create animation, advertisements, and various web page components, to integrate video into web pages, and more recently, to develop rich Internet applications.

Flash can manipulate vector and raster graphics and supports bidirectional streaming of audio and video. It contains a scripting language called ActionScript. Several software products, systems, and devices are able to create or display Flash content, including Adobe Flash Player, which is available free for most common web browsers, some mobile phones and for other electronic devices (using Flash Lite). The Adobe Flash Professional multimedia authoring program is used to create content for the Adobe Engagement Platform, such as web applications, games and movies, and content for mobile phones and other embedded devices.

Files in the SWF format, traditionally called "ShockWave Flash" movies, "Flash movies" or "Flash games", usually have a .swf file extension and may be an object of a web page, strictly "played" in a standalone Flash Player, or incorporated into a Projector, a self-executing Flash movie (with the .exe extension in Microsoft Windows or .hqx for Macintosh). Flash Video files[spec 1] have a .flv file extension and are either used from within .swf files or played through a flv aware player, such as (VLC), or QuickTime and Windows Media Player with external codecs added.

The program Flash was the brainchild of Jonathan Gay, who developed the idea while in college and extended it while working for Silicon Beach Software and its successors.[1][2]

In January 1993, Jonathan Gay, Charlie Jackson, and Michelle Welsh started a small software company called FutureWave Software and created their first product, SmartSketch. A drawing application for pen computers running the PenPoint OS, SmartSketch was designed to make creating computer graphics as simple as drawing on paper. When PenPoint failed in the marketplace, SmartSketch was ported to Microsoft Windows and Mac OS. As the Internet began to thrive, however, FutureWave began to realize the potential for a vector-based web animation tool that might easily challenge Macromedia's Shockwave technology. In 1995, FutureWave modified SmartSketch by adding frame-by-frame animation features and re-released it as FutureSplash Animator on Macintosh and PC. By that time, the company had added a second programmer Robert Tatsumi, artist Adam Grofcsik, and PR specialist Ralph Mittman. Tatsumi focused on writing the authoring tool's user interface, while Gay wrote the graphics renderer, curve and shape math code and the browser plug-in.[3] The product was offered to Adobe and used by Microsoft in its early work with the Internet (MSN). In December 1996, Macromedia acquired the vector-based animation software and later released it as Flash, contracting "Future" and "Splash" of the FutureWave name.

FutureSplash Animator (April 10, 1996): initial version of Flash with basic editing tools and a timeline
Macromedia Flash 1 (November 1996): a Macromedia re-branded version of the FutureSplash Animator
Macromedia Flash 2 (June 1997): Released with Flash Player 2, new features included: the object library
Macromedia Flash 3 (May 31, 1998): Released with Flash Player 3, new features included: the movieclip element, JavaScript plug-in integration, transparency and an external stand alone player
Macromedia Flash 4 (June 15, 1999): Released with Flash Player 4, new features included: internal variables, an input field, advanced ActionScript, and streaming MP3
Macromedia Flash 5 (August 24, 2000): Released with Flash Player 5, new features included: ActionScript 1.0 (based on ECMAScript, making it very similar to JavaScript in syntax), XML support, Smartclips (the precursor to components in Flash), HTML text formatting added for dynamic text
Macromedia Flash MX (ver 6) (March 15, 2002): Released with Flash Player 6, new features included: a video codec (Sorenson Spark), Unicode, v1 UI Components, compression, ActionScript vector drawing API
Macromedia Flash MX 2004 (ver 7) (September 9, 2003): Released with Flash Player 7, new features included: Actionscript 2.0 (which enabled an object-oriented programming model for Flash)(although it lacked the Script assist function of other versions, meaning Actionscript could only be typed out manually), behaviors, extensibility layer (JSAPI), alias text support, timeline effects
Macromedia Flash MX Professional 2004 (ver 7) (September 9, 2003): Released with Flash Player 7, new features included all Flash MX 2004 features plus: Screens (forms for non-linear state-based development and slides for organizing content in a linear slide format like PowerPoint), web services integration, video import wizard, Media Playback components (which encapsulate a complete MP3 and/or FLV player in a component that may be placed in an SWF), Data components (DataSet, XMLConnector, WebServicesConnector, XUpdateResolver, etc) and data binding APIs, the Project Panel, v2 UI components, and Transition class libraries.
Macromedia Flash 8:
Macromedia Flash Basic 8 (released on September 13, 2005): A less feature-rich version of the Flash authoring tool targeted at new users who only want to do basic drawing, animation and interactivity. Released with Flash Player 8, this version of the product has limited support for video and advanced graphical and animation effects.
Macromedia Flash Professional 8 (released on September 13, 2005): Released with the Flash Player 8, Flash Professional 8 added features focused on expressiveness, quality, video, and mobile authoring. New features included Filters and blend modes, easing control for animation, enhanced stroke properties (caps and joins), object-based drawing mode, run-time bitmap caching, FlashType advanced anti-aliasing for text, On2 VP6 advanced video codec, support for alpha transparency in video, a stand-alone encoder and advanced video importer, cue point support in FLV files, an advanced video playback component, and an interactive mobile device emulator.
Adobe Flash CS3 Professional (as version 9, released on April 16, 2007): Flash CS3 is the first version of Flash released under the Adobe name. CS3 features full support for ActionScript 3.0, allows entire applications to be converted into ActionScript, adds better integration with other Adobe products such as Adobe Photoshop, and also provides better Vector drawing behavior, becoming more like Adobe Illustrator and Adobe Fireworks.
Adobe Flash CS4 Professional (as version 10, released on October 15, 2008): Contains inverse kinematics (bones), basic 3D object manipulation, object-based animation, an enhanced text engine, and further expansions to ActionScript 3.0. CS4 allows the developer to more efficiently and quickly create animations with many improved features that were not included in previous versions.

Adobe Labs (previously called Macromedia Labs) is a source for news and pre-release versions of emerging products and technologies from Adobe. Most innovations, such as Flash 9, Flex 3, and ActionScript 3.0 have all been discussed and/or trialled on the site.

One area Adobe is focusing on (as of February 2009) is the deployment Rich Internet Applications (RIAs). To this end, they released Adobe Integrated Runtime (AIR), a cross-platform runtime environment which can be used to build, using Adobe Flash, rich Internet applications that can be deployed as a desktop application. It recently surpassed 100 million installations worldwide.[4]

Two additional components designed for large scale implementation have been proposed by Adobe for future releases of Flash. First the option to require an ad to be played in full before the main video piece is played. Secondly, Adobe has announced plans to add digital rights management (DRM) capabilities into the new version of Flash. This way Adobe can give companies the option to link an advertisement with content and make sure that both are played and that they not be changed.[5] The current status of these two projects is unclear.[dated info]

Flash Player for smart phones is expected to be available to handset manufacturers at the end of 2009.[6]


[edit] Open Screen Project
On May 1, 2008 Adobe announced Open Screen Project, which hopes to provide a consistent application interface across devices such as personal computers, mobile devices and consumer electronics.[7] When the project was announced, several goals were outlined: the abolition of licensing fees for Adobe Flash Player and Adobe Integrated Runtime, the removal of restrictions on the use of the Shockwave Flash (SWF) and Flash Video (FLV) file format, the publishing of application programming interfaces for porting Flash to new devices and the publishing of The Flash Cast protocol and Action Message Format (AMF), which let Flash applications receive information from remote databases.[7]

As of February 2009, the specifications which removing the restrictions on the use of SWF and FLV/F4V specs have been published.[8] The Flash Cast protocol - now known as the Mobile Content Delivery Protocol - and AMF protocols have also been made available,[8] with AMF available as an open source implementation, BlazeDS. Work on the device porting layers is in the early stages. Adobe intends to remove the licensing fees for Flash Player and Adobe AIR for devices at their release for the Open Screen Project.

The list of mobile device providers who have joined the project includes Palm, Motorola and Nokia,[9] who, together with Adobe, have announced a $10 million Open Screen Project fund .[10]

Programming language

ActionScript
Initially focused on animation, early versions of Flash content offered few interactivity features and thus had very limited scripting capability.

More recent versions include ActionScript, an implementation of the ECMAScript standard which therefore has the same syntax as JavaScript, but in a different programming framework with a different associated set of class libraries. ActionScript is used to create almost all of the interactivity (buttons, text entry fields, drop down menus) seen in many Flash applications.

Flash MX 2004 introduced ActionScript 2.0, a scripting programming language more suited to the development of Flash applications. It is often possible to save time by scripting something rather than animating it, which usually also enables a higher level of editability.

Since the arrival of the Flash Player 9 alpha a newer version of ActionScript has been released, ActionScript 3.0. ActionScript 3.0 is an object oriented programming language allowing for more control and code reusability when building complex Flash applications. ActionScript 3.0 has also allowed for formal software engineering methods to be implemented when working with Flash, because of the object oriented programming approach.

Of late, the Flash libraries are being used with the XML capabilities of the browser to render rich content in the browser. This technology is known as Asynchronous Flash and XML, much like AJAX. This technology of Asynchronous Flash and XML has pushed for a more formal approach of this technology called Adobe Flex, which uses the Flash runtime to build Rich Internet Applications.

This technology can be used in players like those on MySpace and YouTube, to provide protection for the content that the Flash calls, like MP3s and videos. The content called is streamed - or passes - through the Flash files, making downloading for storage a difficult task for most people. Programs such as Real Player Downloader and browser extensions like Firebug can trace the XML files.


[edit] ActionScript Code Protection
Often, Flash developers will decide that while they desire the advantages that Flash affords them in the areas of animation and interactivity, they do not wish to expose their code to the world. However, as with all intermediate language compiled code, once an.swf file is saved locally, it can be decompiled into its source code and assets. Some decompilers are capable of nearly full reconstruction of the original source file, down to the actual code that was used during creation, even though the result varies on a case-by-case basis.[11][12][13]

In opposition to the decompilers, ActionScript obfuscators have been introduced to solve this problem. The higher-quality obfuscators implement lexical transformations, as in identifiers renaming, control flow transformation, and data abstraction transformation that makes decompilation virtually impossible to generate anything useful. The lower-quality obfuscators insert traps for the decompilers, making some fail.

[edit] Installed user base
Flash as a format has become very widespread on the desktop market and created a market dominance. Adobe claims that 98 percent of US Web users and 99.3 percent of all Internet desktop users have the Flash Player installed,[14][15] with 45%–56%[16] (depending on region) having the latest version. Numbers vary depending on the detection scheme and research demographics.

The Adobe Flash Player exists for a variety of systems and devices: Windows, Mac OS 9/X, Linux, Solaris, HP-UX, Pocket PC, OS/2, QNX, Symbian, Palm OS, BeOS, and IRIX). Officially, Adobe Flash only supports 32-bit platforms, although experimental 64-bit support has been available for Linux since November 2008.[17] For compatibility with devices (embedded systems), see Macromedia Flash Lite.


[edit] Related file formats and extensions
Ext. Explanation
.swf .swf files are completed, compiled and published files that cannot be edited with Adobe Flash. However, many '.swf decompilers' do exist. Attempting to import .swf files using Flash allows it to retrieve some assets from the .swf, but not all.
.fla .fla files contain source material for the Flash application. Flash authoring software can edit FLA files and compile them into .swf files.
.xfl .xfl files are XML-based project files that are equivalent to the binary .fla format. Flash authoring software will use XFL as an exchange format in Flash CS4. It will import XFL files that are exported from InDesign and AfterEffects.
.as .as files contain ActionScript source code in simple source files. FLA files can also contain Actionscript code directly, but separate external .as files often emerge for structural reasons, or to expose the code to versioning applications. They sometimes use the extension .actionscript
.swd .swd files are temporary debugging files used during Flash development. Once finished developing a Flash project these files are not needed and can be removed.
.asc .asc files contain Server-Side ActionScript, which is used to develop efficient and flexible client-server Macromedia Flash Communication Server MX applications.
.abc .abc files contain actionscript bytecode used by the Actionscript Virtual Machine AVM (Flash 8 and prior), and AVM2 (Flash 9 or later).
.flv .flv files are Flash video files, as created by Adobe Flash, ffmpeg, Sorenson Squeeze, or On2 Flix.
.f4v .f4v files are standard mp4 files that can be played back by Flash Player 9 Update 3 and above.[30]
.f4p .f4p files are mp4 files with digital rights management.[30]
.f4a .f4a files are mp4 files that contain only audio streams.[30]
.f4b .f4b files are mp4 audio book files.[30]
.swc .swc files are used for distributing components; they contain a compiled clip, the component's ActionScript class file, and other files that describe the component.
.jsfl .jsfl files are used to add functionality in the Flash Authoring environment; they contain Javascript code and access the Flash Javascript API.
.swt .swt files are 'templatized' forms of .swf files, used by Macromedia Generator
.flp .flp files are XML files used to reference all the document files contained in a Flash Project. Flash Projects allow the user to group multiple, related files together to assist in Flash project organization, compilation and build.
.spl .spl files are FutureSplash documents.
.aso .aso files are cache files used during Flash development, containing compiled ActionScript byte code. An ASO file is recreated when a change in its corresponding class files is detected. Occasionally the Flash IDE does not recognize that a recompile is necessary, and these cache files must be deleted manually. They are located in %USERPROFILE%\Local Settings\Application Data\Macromedia\Flash8\en\Configuration\Classes\aso on Win32 / Flash8.
.lmv These files are created by the freeware program called liveswif.They are used to save the animation in an editable file , but can also be converted into an .swf file to produce online content for the web. This file has nothing to do with adobe flash Fla file , with the only similarity being that they both hold editable data that can be converted into a swf file.
.sol .sol files are created by Adobe Flash Player to hold Local Shared Objects (data stored on the system running the Flash player).

Video in web pages
Flash can be used to embed video in web pages, a feature available since Flash Player version 6. The technique is to create a flash file (.swf) that acts as a player for the video file. This is the basis for many popular video sites, including YouTube and Google Video. The actual video file is either an FLV or H.264 file; both can easily be played by generic videoplayer software. However, getting browsers to display video is still a platform specific issue due to lack of a common video format, and the subject of a web standard for video is a heated debate (see HTML 5). Using Flash has the advantage of Flash Player's wide distribution, but as this is proprietary technology for which there is no real alternative, it also makes multimedia embedded in this way notoriously difficult to access for non-users of the Flash Player, particularly if the location of the multimedia file is moved out of the HTML.

Flash movies can run in browsers with the proper Flash player installed, although it is important to note that Flash movies cannot run within an e-mail client. Outlook, gmail, hotmail, etc., cannot run flash movies within an e-mail. Movies must be linked from the message so that a new browser window opens up. Flash has the ability from here to determine if the browser has the correct player installed and whether or not to display the movie, or an alternate message if the user does not have Flash.


[edit] Flash Video
Flash Video (.flv files) is a container format, meaning that it is not a video format in itself, but can contain other formats. The video in Flash is encoded in H.263, and starting with Flash player 8, it may alternatively be encoded in VP6. The audio is in MP3. The use of VP6 is common in many companies, because of the large adoption rates of Flash Player 8 and Flash Player 9.[16]

On August 20, 2007, Adobe announced on its blog that with Update 3 of Flash Player 9, Flash Video will also support the MPEG-4 international standard.[31] Specifically, Flash Player will have support for video compressed in H.264 (MPEG-4 Part 10), audio compressed using AAC (MPEG-4 Part 3), the MP4, M4V, M4A, 3GP and MOV multimedia container formats (MPEG-4 Part 14), 3GPP Timed Text specification (MPEG-4 Part 17) which is a standardized subtitle format and partial parsing support for the 'ilst' atom which is the ID3 equivalent iTunes uses to store metadata. Adobe also announced that they will be gradually moving away from the proprietary FLV format to the standard MP4 format owing to functional limits with the FLV structure when streaming H.264. The final release of the Flash Player supporting MPEG-4 had become available in Fall 2007.

Adobe Flash,Flash คือ,แฟลชคือ

Written by kiti SEO on 12.5.09

อะโดบี แฟลช (อังกฤษ: Adobe Flash) (ในชื่อเดิม ช็อกเวฟแฟลช - Shockwave Flash และ แมโครมีเดียแฟลช - Macromedia Flash) เป็นโปรแกรมที่ใช้ในการเขียนสื่อมัลติมีเดียที่เอาไว้ใช้สร้างเนื้อหาเกี่ยวกับ Flash ซึ่งตัว Flash Player พัฒนาและเผยแพร่โดย อะโดบีซิสเต็มส์ (เริ่มต้นพัฒนาโดยบริษัท ฟิวเจอร์แวร์ ตอนหลังเปลี่ยนเป็น แมโครมีเดีย ซึ่งภายหลังถูกควบรวมกิจการเข้ากับ อะโดบี ) ซึ่งเป็นโปรแกรมที่ทำให้ เว็บเบราว์เซอร์ สามารถแสดงตัวมันได้ ซึ่งมันมีความสามารถในการรองรับ ภาพแบบเวกเตอร์ และ ภาพแบบแรสเตอร์ และมีภาษาสคริปต์ที่เอาไว้ใช้เขียนโดยเฉพาะเรียกว่า แอ็กชันสคริปต์ (ActionScript) และยังสามารถเล่นเสียงและวีดิโอ แบบสเตริโอได้

แต่ในความหมายจริงๆ แล้ว แฟลช คือโปรแกรมแบบ integrated development environment (IDE) และ Flash Player คือ virtual machine ที่ใช้ในการทำงานงานของไฟล์ แฟลชซึ่งในภาษาพูดเราจะเรียกทั้งสองคำนี้ในความหมายเดียวกัน: "แฟลช" ยังสามารถความความถึงโปรแกรมเครื่องมือต่างๆตัวแสดงไฟล์หรือ ไฟล์โปรแกรม

แฟลชเริ่มมีชื่อเสียงประมาณปี ค.ศ. 1996 หลังจากนั้น เทคโนโลยีแฟลชได้กลายมาเป็นที่นิยมในการเสนอ แอนิเมชัน และ อินเตอร์แอกทีฟ ในเว็บเพจ และในโปรแกรมหลายๆ โปรแกรมระบบ และ เครื่องมือต่างๆ ที่มีความสามารถในการแสดง แฟลชได้ และ แฟลชยังเป็นที่นิยมในการใช้สร้าง แคอมพิวเตอร์แอนิเมชันโฆษณาออกแบบส่วนต่างๆ ของเว็บเพจใส่วิดีโอบนเว็บ และอื่นๆ อีกมากมาย

ไฟล์ Flashในบางครั้งอาจเรียกว่า "flash movies"โดยทั่วไปกับไฟล์ที่มีนามสกุล .swf และ .flv

แฟลชเป็นโปรแกรมที่มีชื่อเสียงมากของทางบริษัทแมโครมีเดีย ซึ่งต่อมาได้ถูกซื้อโดยอะโดบี[

ประวัติ
ในเดือนธันวาคม ปี ค.ศ. 1996 แมโครมีเดียได้เปิดตัวโปรแกรม vector-based animation ชื่อว่า FutureSplash แล้วหลังจากนั้นได้เผยแพร่มันในฐานะ Flash 1.0.
Macromedia Flash 2 ได้ถูกวางจำหน่ายในปี ค.ศ. 1997 พร้อมเพิ่มความสามารถในการรองรับ เสียงสเตอริโอ และ การใส่ภาพแบบ bitmap.
ไม่นานนักปลักอิน Flash Player ถูกปล่อยให้ดาวน์โหลดผ่านหน้าเว็บของ แมโครมีเดีย แต่ในปี ค.ศ. 2000 Flash Player ได้ติดตั้งมาพร้อมกับโปรแกรมค้นดูเว็บ อย่าง Netscape และ Internet Explorer. สองปีถัดมา ได้ติดตั้งมาพร้อมกับ Windows และ Mac OS
ในเดือนกันยายน ค.ศ. 2001, ผลสำรวจเกี่ยวกับแมคโครมีเดียซึ่งสำรวจโดย Media Metrix แสดงให้เห็นว่าจาก 10 ในเว็บไซต์ยักษ์ใหญ่ในอเมริกา 7 เว็บไซต์มีการใช้เนื้อหาจากแฟลช
แมโครมีเดีย เจเนเรเตอร์ เป็นจุดเริ่มต้นจุดแรกจากแมโครมีเดียที่แบ่งการดีไซน์จากเนื้อหาในไฟล์แฟลช เจเนเรเตอร์ 2.0 ได้ออกวางจำหน่ายในเดือนเมษายน ค.ศ. 2000 และมีความสามารถในการเป็นตัวจำลองเซิร์ฟเวอร์แบบเรียลไทม์ในการสร้างเนื้อหาแฟลชใน รุ่น Enterprise. เจเนเรเตอร์ ถูกยกเลิกจากแผนงานในปี ค.ศ. 2002 โดยเข้าไปรวมเทคโนโลยีใหม่ เช่น Flash Remoting และ เซิร์ฟเวอร์ โคลด์ฟิวชัน


[แก้] รูปแบบไฟล์และนามสกุลไฟล์ที่เกี่ยวข้อง

[แก้] รูปแบบไฟล์ Flash
.swf ไฟล์ .swf เป็นไฟล์ที่สมบูรณ์, ถูก compiled และ published ไฟล์แล้ว ซึ่งไม่สามารถแก้ไขด้วย Macromedia Flash ได้อีกต่อไป. อย่างไรก็ตาม, ยังมีโปรแกรม '.swf decompilers' อยู่ด้วย.
.fla ไฟล์ .fla เป็นไฟล์ต้นฉบับของโปรแกรม Flash. โปรแกรมที่ใช้เขียน Flash สามารถแก้ไขไฟล์ FLA และ compile มันให้เป็นไฟล์ .swf ได้. อย่างไรก็ตาม รูปแบบไฟล์ FLA ยังคงไม่กำหนดเป็นแบบ "เปิด
.flv ไฟล์ .flv เป็นไฟล์วิดิโอ Flash, ซึ่งสร้างโดย Macromedia Flash, Sorenson Squeeze, หรือ On2 Flix.
.avi ไฟล์ AVI เป็นไฟล์วิดิโอ, เป็นคำย่อของ Audio Video Interleave. ซึ่ง Flash สามารถสร้างไฟล์ในรูปแบบนี้ได้.
.spa ไฟล์ .spa คือไฟล์เอกสารของ FutureSplash.
.xml ไฟล์ .xml คือไฟล์ configuration ของ flash ซึ่งใช้เก็บข้อมูลที่ไม่ต้องการคอมไพล์ใหม่ เช่น link เป็นต้น.

ไฟล์ Flash สามารถใช้ได้
.avi ไฟล์ AVI เป็นไฟล์วิดิโอ, เป็นคำย่อของ Audio Video Interleave.
.gif ภาพเคลื่อนไหว GIF
.png ไฟล์ .png คือ ไฟล์ PNG ซึ่งสามารถมาแก้ไขได้ภายหลัง (ซึ่งยังมีการแบ่งเลเยอร์ไว้) หลังจากที่บันทึกไว้
.ssk ไฟล์ .ssk คือไฟล์ SmartSketch.
.piv ไฟล์ .piv คือไฟล์แคอมพิวเตอร์แอนิเมชัน Pivot StickFigure.

Wedding Animation

Wedding Animation